Posts tagged Software engineering
Agile software development, the principles. Principle 10: Simplicity -“the art of maximizing the amount of work not done“- is essential
This is the tenth of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.
The question is: is this going to work in practice or is this only based on a nice marketing and sales story. Principle 10: Simplicity–the art of maximizing the amount of work not done–is essential. The KISS rule (Keep it stupid and simple) applies here. Simple things are easy to understand, and straightforward to implement. Simple things do not cost a lot of time (or money) to implement and are therefore also easy (painless) to revert. The middle part of this principle “maximizing the amount of work not done” is harder. When implementing agility in an organization this is the cause of discussion. Maximizing the work not done implies that the agile method will skip some processes, code and steps that where More >
(Dutch) AMIS kennissessie Scrum
Datum: dinsdag 3 maart 2009 Tijd: 16:30 tot 21:00, incl. diner Locatie: AMIS, Edisonbaan 15 in Nieuwegein Doelgroep: Deze sessie is interessant voor zowel developers, projectmanagers, consultants als sales medewerkers. Coördinator: Robbrecht van Amerongen
Scrum, Just enough, just in time…Scrum is een methodiek die ons in staat stelt om snel kwalitatief hoogwaardige software op te leveren; er wordt ontwikkeld en opgeleverd wat volgens de inzichten van vandaag nodig is (in plaats van wat maanden geleden eens is bedacht).
(more…)
Recent Comments