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ADF DVT: Analyzing Financial Position of the European Football (Soccer) Leagues using Treemap

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We all know a lot of money is involved with professional sports. One of Europe’s major sports is football (or soccer as some like to call it). A lot of money changes in hand in football. And it seems that the results are determined primarily by the money. The major pan-European competition – the UEFA Champion’s League- is called out of reach for representatives from smaller countries – because of their lag in terms of yearly budget. And the national leagues are dominated by [clubs that have the] money.

Together with my son Tobias we decided to investigate. How much money is in the budgets for all clubs taken together in each of the major football leagues? And how is that money distributed over the clubs. Is it evenly allocated or are there wild variations? And is money a guarantee for success?

We decided to use the ADF DVT Treemap component to visualize our findings. From left to right, you see four treemaps, representing the football leagues of England, Spain, Germany and The Netherlands. The size of each treemap corresponds with the sum of all club budgets in that league. Inside the treemap, each area represents a club. The size of the area corresponds with the budget of the More >

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Agile software development, the principles. Principle 11: The best architectures, requirements, and designs emerge from self-organizing teams.

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This is the eleventh of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.   The question is: is this going to work in practice or is this only based on a nice marketing and sales story.   Principle 11: The best architectures, requirements, and designs emerge from self-organizing teams.   For a long time the engineering expertise (and also software engineering) was based upon the condition that you worked with specialists. These specialists emerged from the principle of division of labour and made it possible for these specialists to focus their attention on their specialism and create the best solution within their field of expertise. The Interaction designer designed a user interface, the architect created a global systems model, developers created code and More >
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