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SIG Event

Agile software development, the principles. Principle 10: Simplicity -“the art of maximizing the amount of work not done“- is essential

This is the tenth of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.

The question is: is this going to work in practice or is this only based on a nice marketing and sales story. Principle 10: Simplicity–the art of maximizing the amount of work not done–is essential. The KISS rule (Keep it stupid and simple) applies here. Simple things are easy to understand, and straightforward to implement. Simple things do not cost a lot of time (or money) to implement and are therefore also easy (painless) to revert. The middle part of this principle “maximizing the amount of work not done” is harder. When implementing agility in an organization this is the cause of discussion. Maximizing the work not done implies that the agile method will skip some processes, code and steps that where More >
SIG Event

(Dutch) AMIS kennissessie Scrum

Datum: dinsdag 3 maart  2009 Tijd: 16:30 tot 21:00, incl. diner Locatie: AMIS, Edisonbaan 15 in Nieuwegein Doelgroep: Deze sessie is interessant voor zowel developers, projectmanagers, consultants als sales medewerkers. Coördinator: Robbrecht van Amerongen

Scrum, Just enough, just in time…

Scrum is een methodiek die ons in staat stelt om snel kwalitatief hoogwaardige software op te leveren; er wordt ontwikkeld en opgeleverd wat volgens de inzichten van vandaag nodig is (in plaats van wat maanden geleden eens is bedacht).

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SIG Event

Agile software development, the principles. Principle 9 : Continuous attention to technical excellence and good design enhances agility

This is the ninth of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.

The question is: is this going to work in practice or is this only based on a nice marketing and sales story.

Principle 9: Continuous attention to technical excellence and good design enhances agility.

The first time I looked at this principle I thought: “How is this possible”. Agility focuses on quickly delivering working software (reading: “Quick and dirty”). I experienced this is not true. Attention to technical excellence is making the agile process working better. Technical excellence can make the development process more flexible. In this context I would like to point out that there is a difference between technical excellence / good design compared to complex design and technical complexity. How many More >

SIG Event

Agile software development, the principles. Principle 8: Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.

This is the eight of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.

The question is: is this going to work in practice or is this only based on a nice marketing and sales story.

Principle 8 : Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely

Sustainable development means constant production of softwarefeatures during a long lasting period. This is done without loss of concentration within the team or a rising amount of errors as a result of fatigue or frustration. Software development is like running a marathon and not 100 meters sprint. You have to keep up to speed but not run so fast that you exhaust yourself or your team members.

I (and many of my colleagues) recall working on More >

SIG Event

Agile software development, the principles. Principle 7: Working software is the primary measure of progress.

This is the seventh of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.

The question is: is this going to work in practice or is this only based on a nice marketing and sales story.

Principle 7: Working software is the primary measure of progress. How do you measure progress in agile projects? The required functionality is not fixed and the planning of construction and delivery of these requirements is done by the team, in a very late stage. This is something traditional project managers have a hard time to cope with. They think it is impossible to control a project, with an unclear outcome and a planning, that is based upon a work backlog and the duration of a sprint (iteration).

The fundamental measure of progress is measuring things that are finished. Software (in our More >

SIG Event

Agile software development, the principles. Principle 6: The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

Agile software development, the principles. Principle 6: The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

This is the sixth of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.

The question is: is this going to work in practice or is this only based on a nice marketing and sales story.

Principle 6: The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

The purpose of conversation/communication is to transfer a message form the sender to the recipient. In projects, conversation is either about the project process (plans, risk, approach etc) or project content (requirements). Getting your team members to understand the right More >

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