Project Management
KSCOPE 2011: What do you mean “Agile”?
Jun 28th
Currently in Cary Millsap’s session about his agile approach on things called “My Case for Agile Methods“. Agile is (not yet) my thing, but knowing Cary, and he is in to it, when he is enthusiastic about something its probably one of those things which you should look into. If not even due to, as far as I know, the Agile context Cary is using is not the Agile context referred to I see being used out there. The “agile” thing out there is the one, is the one, I will joke about. But that said, a lot of methods are not bad at all, but people implement them wrongly so trying to keep an open mind, this session of Cary was more or less mandatory to get my vision about this back on track once more.
Cary also mentioned this emotion that probably mainly goes around in the DBA world. But as Cary mentioned during his presentation, “Agile is not undisciplined”, so if it gets the wrong emotional context, then is mainly due to people not doing it correctly. Could be thats it has to do with not being correctly trained in Agile or maybe incorrectly “managed”. So what is Cary’s feeling about this, that is, “Agile” as is…
Do not register bugs, Fix them!
Oct 28th
For years I was a proponent of bug/issue management systems and worked with open systems like Jira or Bugzilla and also with a lot of proprietary systems. I’ve used these systems during the development and production/ support phase of the products. Every time I use these systems I spend too much time registering, evaluating and sorting issues. At the end of the project I always get stuck with a dozen of unspecified issues with a vague status. Why is this? Bug tracking systems are not bad. The entire process of registering and tracking bugs is wrong.
What the most effective thing to do when you discover a bug? Registered the bug in a system and track it? Does this solve the bug? It doesn’t. You should be busy resolving the bug, not administrating and tacking it!
Oracle Team Productivity Center
Jul 12th
‘Oracle Team Productivity Center (TPC) is an Application Lifecycle Management (ALM) tool that enables software development teams to collaborate and work productively together when developing applications using JDeveloper.’ (OTN TPC page)
TPC provides unified access to different ALM repositories from within JDeveloper and it allows to define relations between the so-called work-items in these (separate) repositories. It consists of a central repository, a JDeveloper extension and a set of connectors to other systems. Currently, connectors to Jira, Bugzilla, Rally Software and Microsoft Project Server – task management are available. This means that we can, for example, access and work on our Jira issues from within JDeveloper. In addition it provides a task service and a Google Talk client for JDeveloper.
TPC is installed on an application server, e.g. Tomcat or Weblogic and requires a database to store its data. It also requires the connectors to be installed, although they are not really used to connect to the other systems. The connection to the repositories is made from JDeveloper, so you need the connectors and TPC extension.
The TPC architecture:

Compliments; Instant productivity improvement for software teams, with a small effort….
Apr 25th
Hello, you project manager/team leader. I expected this title to grasp your attention. Would you like to know how to improve the performance of your team members? This can be done without massive statistics or an expensive performance improvement program. This magic pill is called positive feedback. Just give your team members the credits for their work and compliment them for their achievements.
As a project manager we are aimed on the end result. In our day to day job we are focused on the things that are not yet done and the things that could go wrong. This focus on future result and possible impediments make us forget the past achievements of our team.
Automatic testing Oracle Service Bus using Hudson, maven and SoapUI
Feb 23rd
Agile software development, the principles. Principle 11: The best architectures, requirements, and designs emerge from self-organizing teams.
Dec 14th
Agile software development, the principles. Principle 10: Simplicity–the art of maximizing the amount of work not done–is essential
Aug 3rd
This is the tenth of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.
Use of critical chain projectmanagement in an AMIS project.
May 26th
- Create a planning using 50% of the original estimates, and put the remaining 50% in a big Project buffer.
- Send the Project members to work with that 50% planning, and tell them they should do their best to finish it in that time using the credo’s “good is good enough” and “it doesn’t have to win an award for excellent programming”. also, if they need more time, it’s not a disaster, because the 50% planning also has a 50% chance of making it. This means that a work package will often take 70%, sometimes 100%, and it can also take 40% of the original estimate to build.
- Find out what the bottleneck resources are, and create a work buffer before them. In our case it meant our functional designer and one of the developers.
- With the client cooperation we realized that the functional Designer could go on with his work all the time, because if he fell still, the whole project would shift in time
- We took care that necessary pre-work for work that the key developer should do, was ready in time by starting extremely early with it.
- We informed our client that we were going to work this way, which could mean that we deliver earlier as expected, and they should be ready for acceptance testing then, because otherwise we would lose the time we had won before. It was o.k. for them, and if I informed them two weeks before actual delivery, they could set up the team and the environment in time. They were enthusiastic about our approach, since there was a tight deadline, and in this way we would have more certainty about making the deadline in an earlier stage, so they were very willing to cooperate.
- The Delivery Director and I agreed upon a project status update in the form of a very special graph, described in the book. In this graph only two, relative, values are plotted against each other, namely the project build progress, and the project hours consumption, both as a percentage of the total, see figure for an example:

- The data for this sheet I derived from my MS Project planning tool, which I use for the administration of the project
- We did a very early delivery of important pieces of the project, which gave our client certainty that we would make the deadline
- We made the deadline
- The client was very happy to see what they thought up to work in such an early stage
- We completed the project with a small overrun of 6%, due to a screen that was not thoroughly enough thought out, which cost a lot of time. But thanks to the savings on other project parts, thanks to this method, damage was minimized
- The way in which I reported (with the famous graph) illustrated in a glimpse of an eye how the project was doing
- using the data in MS Project it was easy to drill down to where the losses and gains were, which gave insight for following projects
- Some things actually completed in 50% of the time
- The way we approached the project created commitment at the client’s site to get the requirements clear as early and thorough as possible, and the flexibility in the delivery moment for testing, because they were scarce resources too. Thereby we made a very good impression with them for handling the project in this new way
- Except for the programmer working on the tough screen, there was no stress at all in the team
- With the way to work according to CCPM I see none
(Dutch) AMIS kennissessie Scrum
Feb 27th
Datum: dinsdag 3 maart 2009
Tijd: 16:30 tot 21:00, incl. diner
Locatie: AMIS, Edisonbaan 15 in Nieuwegein
Doelgroep: Deze sessie is interessant voor zowel developers, projectmanagers, consultants als sales medewerkers.
Coördinator: Robbrecht van Amerongen
Scrum, Just enough, just in time…
Scrum is een methodiek die ons in staat stelt om snel kwalitatief hoogwaardige software op te leveren; er wordt ontwikkeld en opgeleverd wat volgens de inzichten van vandaag nodig is (in plaats van wat maanden geleden eens is bedacht).
Read the rest of this entry »
Agile software development, the principles. Principle 9 : Continuous attention to technical excellence and good design enhances agility
Dec 28th
This is the ninth of 12 posts about the principles of agile software development. Purpose is to go back to the start of the agile manifesto (http://agilemanifesto.org/principles.html) and discuss the implementation of the 12 principles in real life software engineering. Goals of agility are to go deliver software of higher quality, faster, with a higher acceptance to end-users and able to follow the changing business requirements to strive for competitive advantage.
The question is: is this going to work in practice or is this only based on a nice marketing and sales story.
Principle 9: Continuous attention to technical excellence and good design enhances agility.
The first time I looked at this principle I thought: “How is this possible”. Agility focuses on quickly delivering working software (reading: “Quick and dirty”). I experienced this is not true. Attention to technical excellence is making the agile process working better. Technical excellence can make the development process more flexible. In this context I would like to point out that there is a difference between technical excellence / good design compared to complex design and technical complexity. How many developers, designers and architects (the ivory tower / PowerPoint architects) cannot resist creating complex designs, patterns and code with no other purpose than to show off their technical superiority? How many projects have stranded in complex designs and abstract meta-models without creating any business value? These projects are good to be displayed in the Museum Of Modern Software Development but completely useless in the real world.
Smart technology and smart design
Every developer, architect and designer must work with principles of smart design in their minds. In my opinion there are only two principles: 1) the concept must work and 2) other team members understand and are able apply the principle.
Smart technology and good design has its greatest advantage when it is used for the benefit of the whole application and the whole team. Not just for sub-optimal improvements for a single function or a single developer. Good excellent technology and good design has to make coding easy and the application modular, more flexible and adaptable. By using the right frameworks and supporting tools you are able to deliver higher quality software much faster than you where used to. In practice this means using frameworks for common tasks like authorization, persistence and navigation and tools for building, releasing and deploying your application.
In fact all tasks, that are labor intensive and demand a lot of concentration and focus, are likely candidates to be implemented via frameworks and tools.


